![]() ![]() ![]() ![]() If the tree being slathered was also the last tree slathered (and the tree is empty), there is a 90% chance that the tree will attract a Pokémon from the same group that was used before, rendering the rates below inaccurate. So, based on the number of times a tree shakes, a Pokémon from each group will have the following chance to appear. The number of times a tree shakes is randomly decided depending on the group that was selected for the tree. In general, the more a tree shakes, the more likely it is for a rare Pokémon to appear. If the tree's last slathering did not produce any Pokémon, it will be treated as if the tree had selected Group A. When Honey is slathered on a tree, if that tree is also the last tree that was slathered, there is a 90% chance that the game will pick the same group as it did the last time. The four Munchlax trees have a 20% chance of choosing from Group A, a 70% chance of choosing from Group B, a 1% chance of choosing from Group C, and a 9% chance of choosing no encounter. The 17 non-Munchlax trees have a 70% chance of choosing from Group A, a 20% chance of choosing from Group B, a 0% chance of choosing from Group C, and a 10% chance of choosing no encounter. These groups are shown in the table below. When the game generates a species of wild Pokémon to appear on a Honey Tree, it first chooses from one of three possible "groups" of Pokémon before choosing a Pokémon from within that group. For example, if A = 10, that means the southern Honey Tree on Route 212 can attract Munchlax. The number can be treated as a 0-based index into the list of Honey Tree locations above. The final values of A, B, C, and D represent the locations of the Munchlax trees. If at any point any of B, C, or D would equal 21, they are set to 0 instead. Then the game checks A against D, followed by B against D, and then C against D, and adds 1 to D if it is equal after any of the checks. The game then checks A against C, followed by B against C, adding 1 to C if it is equal after either check. The game checks if any of these are equal. The location of the four Munchlax trees is then determined as follows:Ī = sid 1 % 21 B = sid 2 % 21 C = tid 1 % 21 D = tid 2 % 21 tid 1 and sid 1 will refer to the lower byte of each ID number (calculable by id % 256), while tid 2 and sid 2 will refer to the higher byte (calculable by id / 256). These numbers are 2-byte values, and the game splits each into single bytes. Which four Honey Trees can attract Munchlax depends on the player's Trainer ID and secret ID (referred to hereinafter as tid and sid respectively). However, its level, gender, Nature, IVs, and other random values are determined when it is encountered. Therefore, once a tree is slathered, saving the game and resetting will not change the Pokémon that will appear on it. The species of Pokémon (or whether one will appear at all) is determined at the time a tree is slathered. Trees which can attract Munchlax are also more likely to attract rarer wild Pokémon. Changing the system's clock will have no impact on the Honey Tree's timer.įour of the 21 trees have a 1% chance to attract Munchlax which four can do so are selected when the game begins, based on the player's Trainer ID number and secret ID number, meaning that the only way to change which trees can attract Munchlax is to start a new game. If a tree is left unchecked for 24 hours, both the Honey and any Pokémon will be gone. If the player slathers Honey on a Honey Tree, a wild Pokémon may appear on the tree 6 hours later. There are 21 Honey Trees throughout the Sinnoh region in Pokémon Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl. Location of Honey Trees in Brilliant Diamond and Shining Pearl ![]()
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